Guided course - 5 chapters
Game theory: A Practical Course with Liam Foster
Liam Foster teaches Game theory through five practical chapters that move from a clear foundation to guided work, applied decisions, and revision. You will finish with an annotated scenario and decision log, a tutor-ready capstone, saved notes, and a repeatable way to continue practicing.
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What you will learn
Build knowledge, use it, and leave with evidence of progress.
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Explain the essential Game theory vocabulary through a connected mental model.
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Follow and explain a reliable strategic decision making workflow in guided practice.
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Apply Game theory to a realistic scenario with visible constraints and tradeoffs.
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Evaluate and revise an annotated scenario and decision log using evidence-based success criteria.
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Complete a capstone and leave with a specific next-practice plan.
Before you start
- Know the basic rules of the chosen activity or review them with the tutor
- Use responsible-play boundaries where money or competition is involved
Useful materials
- A board, replay, map, or scenario sheet
- Notebook or annotation tool
- Timer for selected practice rounds
Suggested rhythm
Complete one 30-minute chapter at a time: learn for 10 minutes, practice for 15, then use 5 minutes for the checkpoint and notes.
Course capstone
Game theory decision dossier
Analyze a sequence of Game theory decisions, compare realistic alternatives, and extract a reusable decision rule.
What you will submit
- Three annotated decision points
- A candidate-and-risk comparison
- A post-review with one reusable rule
How it will be reviewed
- Key information is noticed
- Alternatives are plausible
- Tradeoffs are explicit
- The review separates process from outcome
Course chapters
Learn, practice, check, and record what matters.
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Chapter 1
Game theory: Foundations and vocabulary
Build a dependable mental model for Game theory before trying to memorize isolated details. You will define the essential vocabulary, inspect a worked example, and turn the ideas into a reference you can actually use.
Learning objectives
- Explain the purpose of Game theory in your own words.
- Use the chapter vocabulary accurately in a short example.
- Distinguish a strong example from a common misconception.
- Create a compact reference for later practice.
Key terms
1 Start with the purpose
Place Game theory inside a game or decision scenario with limited information, competing options, and consequences. Name the result a learner is trying to produce and the constraints that make the skill useful.
2 How Game theory actually works
These are the load-bearing ideas. Everything later in the course is an application of one of them, so it is worth reading slowly and returning to when something stops making sense.
- Judge the decision, not only the result. Good decisions sometimes lose and poor ones sometimes win, because outcomes contain chance. Reviewing the reasoning available at the time is how skill actually improves.
- Compare candidates before committing. The first plausible move is rarely the best one. Generating two or three options and comparing them is the habit that separates strong players and planners from quick ones.
- Position beats immediate gain in most systems. Choices that improve your future options usually outperform ones that take the visible reward now. Naming which type a move is clarifies the trade being made.
3 Misconceptions worth clearing early
Each of these is common, understandable, and expensive to leave in place. Recognising them now saves rework later.
- Playing or deciding by pattern recognition alone. Familiar shapes feel safe and fast. Fix: Pause on important decisions and check what has changed from the pattern you are recalling.
- Judging past decisions by how they turned out. Outcomes are the most visible information. Fix: Ask what you knew at the time; a losing decision made on good reasoning should be repeated.
- Ignoring what the opponent or environment intends. Focus naturally sits on your own plan. Fix: Before committing, name the strongest reply available to the other side.
4 Build the mental model
Connect the key terms as a process rather than a word list. Use this sequence: read the position, generate candidates, compare risks, choose, and review the decision rather than only the result.
5 Catch the common miss
Compare a surface-level attempt with one that shows relevant observations, viable alternatives, explicit tradeoffs, and an honest post-decision review. Explain the single difference that matters most.
Equation in contextExpected value
EV = \sum_i p_i \cdot v_iWeigh every outcome by its probability; a decision can be good even when one result was bad.
Live decision modelPrice a risky choice before taking it
Set the chance and the payoffs. The running total shows what repeating the choice really does.
A single round can lose even when the decision is good. Expected value is the slope of the long run, not a promise about the next round.
- Find the break-even chance where the expected value is exactly zero.
- Set up a positive-EV bet, then Re-roll until you find a run that still loses.
Side-by-side comparisonTwo reviews of the same game
Both attempts look plausible from a distance. Toggle the highlights and study where they part ways.
Aspect Result-based review Decision-based review Judgment A win means the plan was right Each decision judged by what was knowable at the time Alternatives The move played is the only one considered Two candidate moves compared honestly Lesson "Play better next time" One reusable rule extracted and written down Results are noisy. Decisions are the only thing you can actually train.
Practice roundMatch the Game theory vocabulary
Tap a term, then the definition it belongs to. Wrong guesses cost nothing but honesty.
Retrieval beats rereading: pulling a definition from memory strengthens it far more than recognizing it on the page.
- Clear the board once, shuffle, and beat your attempt count.
- Say each definition aloud before tapping — then check yourself.
Practice activity - 12 minMake a one-page field guide
Create a compact field guide that would help a new learner recognize and begin using Game theory.
- Write a one-sentence definition and purpose.
- Add the four key terms with a plain-language example.
- Include one non-example and explain why it misses.
- Finish with a three-step starter checklist.
DeliverableOne annotated page or slide that can be reused in later chapters.
Success looks like- The definition is specific.
- Examples match the vocabulary.
- The checklist is usable without extra explanation.
Knowledge check1 questionWhich response best shows a usable foundation in Game theory?
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Chapter 2
Probability: Guided demonstration
Follow a complete Probability example from setup to result, pausing at the decisions that experts often make silently. Then repeat the process with support and check your work against visible criteria.
Learning objectives
- Sequence the main steps in a reliable Probability workflow.
- Explain why each important decision is made.
- Complete a supported example without skipping verification.
- Use a checklist to identify one correction.
Key terms
1 Watch the whole process
Trace a model from the initial prompt to an annotated scenario and decision log. Mark each point where the learner must observe, choose, or verify rather than act automatically.
2 Worked example: Positive predictive value of a highly accurate test
Follow each step and predict the next before you read it. Predicting first is what turns a demonstration into practice.
- Assume a condition affects 1% of people, the test detects 99% of true cases, and it wrongly flags 5% of healthy people.
- Among 10,000 people, 100 have the condition and 99 of those test positive.
- Of the 9,900 without it, 5% test positive, which is 495 false positives.
- Total positives are 99 + 495 = 594, so the chance that a positive result is genuine is 99/594, about 16.7%.
When the base rate is low, most positive results are false no matter how impressive the accuracy figure sounds on its own.
3 Where this usually goes wrong
Watch for these while you work through the demonstration rather than afterwards.
- The gambler's fallacy. A long run of one outcome feels like it is owed a correction. Fix: Independent trials have no memory. A fair coin that has landed heads nine times still lands heads next with probability one half.
- Confusing the two directions of a conditional. The two read almost identically when stated in English. Fix: Write both out with explicit populations. The chance a positive test means disease is very different from the chance a diseased person tests positive.
- Playing or deciding by pattern recognition alone. Familiar shapes feel safe and fast. Fix: Pause on important decisions and check what has changed from the pattern you are recalling.
4 Practice with scaffolding
Repeat the model with one detail changed. Keep the prompts visible and say or write the reason for each choice before continuing.
5 Check before feedback
Use relevant observations, viable alternatives, explicit tradeoffs, and an honest post-decision review as the quality test. Make one self-correction before asking the tutor to review the result.
Live probabilityRoll until the pattern shows itself
Choose an event and a number of rolls, then watch luck wobble around the true probability.
Small samples lie. The gap between observed and expected shrinks as trials grow — the law of large numbers, seen instead of stated.
- Run 20 rolls three times with Re-roll. How different are the outcomes?
- Now run 400 rolls a few times. How different can they be?
- Which event needs more rolls to look stable: 1-in-6 or 1-in-2?
Guided flowchartA complete Probability practice run
flowchart LR N1["Read the task"] N2["Model one step"] N3["Try with support"] N4["Verify the result"] N1 --> N2 N2 --> N3 N3 --> N4Pause at each arrow and explain the decision before moving to the next step.
Practice roundRebuild the Probability method
The steps of this chapter's method, shuffled. Arrange them so they would actually work.
A method is a sequence, not a bag of tips — if the order surprises you, that is exactly the gap worth closing now.
- Order the steps, then explain to yourself why step 2 cannot go last.
- Shuffle again and solve it in fewer moves.
Practice activity - 15 minComplete the guided run
Use the chapter workflow to produce an annotated scenario and decision log for a slightly changed Probability example.
- Restate the task and constraints.
- Follow the model one decision at a time.
- Record the reason for two key choices.
- Check the result and revise one issue.
DeliverableA completed guided example with two decision notes and one correction.
Success looks like- The workflow is complete.
- Decisions have reasons.
- The final check produces a visible correction.
Knowledge check1 questionDuring guided Probability practice, when is the best time to explain a choice?
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Chapter 3
Risk literacy: Applied scenario
Transfer Risk literacy into a realistic scenario where the prompt is less tidy and more than one option may be reasonable. You will define the constraints, choose an approach, and defend the tradeoff.
Learning objectives
- Extract the relevant facts and constraints from a realistic scenario.
- Generate at least two plausible approaches to Risk literacy.
- Choose an approach using explicit criteria.
- Explain the likely consequence of the choice.
Key terms
1 Read the situation
Translate the scenario into a clear task. Separate facts, assumptions, constraints, and information that is interesting but not relevant to Risk literacy.
2 Choosing well under real constraints
Applied work is mostly judgement under limits: less time, less information, and more competing goals than a textbook example allows. These are the decision rules that hold up in practice.
- Two options seem equal: Prefer the one that keeps more future options open.
- You are behind: Accept more variance deliberately; the safe line only helps when you are ahead.
- You are reviewing a loss: Find the last point where a better option existed, not just the final mistake.
3 Reading the situation before acting
Before choosing an approach, state three things explicitly: what result the situation actually requires, which constraints are fixed rather than preferences, and what evidence would tell you the approach is working. Skipping this step is the most common reason competent work solves the wrong problem.
- Judge the decision, not only the result. Good decisions sometimes lose and poor ones sometimes win, because outcomes contain chance. Reviewing the reasoning available at the time is how skill actually improves.
4 Compare real options
Generate two workable approaches and test both against the purpose. Do not hide the tradeoff; name what each option improves and what it gives up.
5 Make the reasoning visible
Produce an annotated scenario and decision log and attach a short decision note. The note should make the result auditable, not merely confident.
Live decision modelPrice a risky choice before taking it
Set the chance and the payoffs. The running total shows what repeating the choice really does.
A single round can lose even when the decision is good. Expected value is the slope of the long run, not a promise about the next round.
- Find the break-even chance where the expected value is exactly zero.
- Set up a positive-EV bet, then Re-roll until you find a run that still loses.
Practice roundMatch the Risk literacy vocabulary
Tap a term, then the definition it belongs to. Wrong guesses cost nothing but honesty.
Retrieval beats rereading: pulling a definition from memory strengthens it far more than recognizing it on the page.
- Clear the board once, shuffle, and beat your attempt count.
- Say each definition aloud before tapping — then check yourself.
Practice activity - 18 minSolve the scenario
Apply Risk literacy to a scenario from school, work, home, or community life that includes at least two constraints.
- Write the task, audience, and constraints.
- Sketch two possible approaches.
- Choose using three criteria from the chapter.
- Produce the result and explain one tradeoff.
DeliverableA scenario response with an option comparison and a short decision note.
Success looks like- Constraints are visible.
- Both options are plausible.
- The final choice follows the stated criteria.
Knowledge check1 questionWhat makes an applied Risk literacy decision defensible?
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Chapter 4
Decision trees: Review and improve
Learn to diagnose and improve Decision trees work with a focused rubric instead of vague judgment. You will separate symptoms from causes, revise the highest-value issue, and document the before-and-after difference.
Learning objectives
- Evaluate a draft using explicit Decision trees criteria.
- Identify the cause behind the most important weakness.
- Choose a revision with high impact and reasonable effort.
- Explain how the revision changes the result.
Key terms
1 Use the rubric, not a feeling
Review the work for relevant observations, viable alternatives, explicit tradeoffs, and an honest post-decision review. Record evidence for each judgment so feedback points to something observable.
2 Diagnostic checklist
Run this before you revise anything. Diagnosing first prevents the common failure of polishing the parts that were already fine.
- Check: Playing or deciding by pattern recognition alone — is this present in your work?
- Check: Judging past decisions by how they turned out — is this present in your work?
- Check: Ignoring what the opponent or environment intends — is this present in your work?
3 The quality bar
This is what finished work looks like in this field. Use it as the standard for your revision rather than a general sense of improvement.
- Decisions are recorded with the reasoning available at the time
- At least two candidates were compared before committing
- Review separates process quality from outcome luck
4 Diagnose before editing
Name the symptom, then ask what decision or missing step produced it. Choose the cause you can address rather than changing everything at once.
5 Revise and compare
Make one purposeful revision and compare the two versions. Keep the change only if it improves the intended result without creating a larger problem.
Live decision modelPrice one branch of a decision tree
Every branch is a probability times a value. Set both and read what the branch is worth before you choose it.
A single round can lose even when the decision is good. Expected value is the slope of the long run, not a promise about the next round.
- Find the break-even chance where the expected value is exactly zero.
- Set up a positive-EV bet, then Re-roll until you find a run that still loses.
Revision flowchartEvidence-led improvement loop
flowchart LR N1["Inspect evidence"] N2["Find the likely cause"] N3["Revise one issue"] N4["Compare versions"] N1 --> N2 N2 --> N3 N3 --> N4Revise the cause of the highest-value issue, then compare the new result with the original criteria.
Side-by-side comparisonTwo reviews of the same game
Use this pair as your revision rubric: find which column your current draft sits in, one row at a time.
Aspect Result-based review Decision-based review Judgment A win means the plan was right Each decision judged by what was knowable at the time Alternatives The move played is the only one considered Two candidate moves compared honestly Lesson "Play better next time" One reusable rule extracted and written down Results are noisy. Decisions are the only thing you can actually train.
Practice roundRebuild the Decision trees method
The steps of this chapter's method, shuffled. Arrange them so they would actually work.
A method is a sequence, not a bag of tips — if the order surprises you, that is exactly the gap worth closing now.
- Order the steps, then explain to yourself why step 2 cannot go last.
- Shuffle again and solve it in fewer moves.
Practice activity - 16 minRun a focused revision cycle
Review a previous Decision trees artifact or the supplied flawed example, then improve the most consequential issue.
- Score the draft against three criteria.
- Quote or point to evidence for the weakest score.
- Name the likely cause and revise it.
- Write a before-and-after comparison.
DeliverableA marked-up draft, revised version, and four-sentence change note.
Success looks like- Feedback cites evidence.
- The revision addresses a cause.
- The comparison explains a measurable or observable improvement.
Knowledge check1 questionWhich feedback is most useful for improving Decision trees?
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Chapter 5
Tournament strategy: Capstone integration
Integrate the course methods in a compact Tournament strategy capstone. You will define the brief, plan milestones, produce a complete result, gather tutor feedback, and leave with a repeatable next-practice plan.
Learning objectives
- Translate the capstone brief into milestones and checks.
- Combine the course methods without losing the central purpose.
- Present evidence for the quality of the final result.
- Choose the next skill to practice from the final review.
Key terms
1 Define a finishable brief
Choose a specific audience, result, and boundary for the Tournament strategy capstone. Reduce scope until the project can be finished and reviewed in one focused cycle.
2 Bringing the parts together
A capstone is judged on coherence, not on the number of techniques it includes. Return to the core ideas and make sure the work demonstrates them rather than decorating them.
- Judge the decision, not only the result. Good decisions sometimes lose and poor ones sometimes win, because outcomes contain chance. Reviewing the reasoning available at the time is how skill actually improves.
- Compare candidates before committing. The first plausible move is rarely the best one. Generating two or three options and comparing them is the habit that separates strong players and planners from quick ones.
- Position beats immediate gain in most systems. Choices that improve your future options usually outperform ones that take the visible reward now. Naming which type a move is clarifies the trade being made.
3 Standards that make the work credible
These are the marks of work that would be taken seriously by someone who does this professionally.
- Decisions are recorded with the reasoning available at the time
- At least two candidates were compared before committing
- Review separates process quality from outcome luck
4 Build with checkpoints
Plan foundation, first draft, verification, and revision milestones. At each checkpoint, save evidence instead of relying on memory.
5 Present and continue
Present an annotated scenario and decision log with a concise rationale. Use the final rubric to choose one strength to retain and one next practice target.
Rating labSeeding is Elo arithmetic
Brackets and seeds are expected scores in disguise. Set two ratings and read what the format assumes about you.
Elo is a probability engine: 400 points means a 10:1 favorite, and the points exchanged after a game are exactly the surprise the result contained.
- Find the gap that makes you a 75% favorite.
- Why does beating a much higher rating pay so well?
Visual modelCapstone learning loop
The capstone is a complete cycle: define a finishable brief, build, review evidence, then choose the next practice target.
Practice roundMatch the Tournament strategy vocabulary
Tap a term, then the definition it belongs to. Wrong guesses cost nothing but honesty.
Retrieval beats rereading: pulling a definition from memory strengthens it far more than recognizing it on the page.
- Clear the board once, shuffle, and beat your attempt count.
- Say each definition aloud before tapping — then check yourself.
Practice activity - 22 minComplete the capstone sprint
Create a complete Tournament strategy artifact for a defined audience and purpose, using the course rubric to review it.
- Write a brief with scope and success criteria.
- Create the first complete version.
- Run a self-check and request focused tutor feedback.
- Revise, present, and set one next-practice target.
DeliverableA finished capstone, evidence of one revision, and a next-practice note.
Success looks like- The result answers the brief.
- Course methods are visible.
- Revision follows feedback or evidence.
- The next step is specific and achievable.
Knowledge check1 questionWhen is the Tournament strategy capstone ready to finish?
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