Session structure
Lesson plan
- First lesson
- We begin by auditing your current project or outlining your dream game concept, setting up your Unity Hub and editor preferences correctly from the start.
- Regular rhythm
- We analyze recent coding blocks, live-debug any throwing exceptions, and refactor scripts for better performance and readability.
- Guided practice
- You write scripts or configure components while sharing your screen, receiving real-time suggestions on best practices and syntax.
- Progress check
- We review functional milestones, test builds for common bottlenecks, and plan the next phase of your game's feature set.